package net.minecraft.src;

import net.minecraft.src.ModelRenderer;
import net.minecraft.src.ModelZombie;

public class ModelSkeleton extends ModelZombie {

   public ModelSkeleton() {
      super();
      float var1 = 0.0F;
      this.bipedRightArm = new ModelRenderer(40, 16);
      this.bipedRightArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, var1);
      this.bipedRightArm.setRotationPoint(-5.0F, 2.0F, 0.0F);
      this.bipedLeftArm = new ModelRenderer(40, 16);
      this.bipedLeftArm.mirror = true;
      this.bipedLeftArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, var1);
      this.bipedLeftArm.setRotationPoint(5.0F, 2.0F, 0.0F);
      this.bipedRightLeg = new ModelRenderer(0, 16);
      this.bipedRightLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, var1);
      this.bipedRightLeg.setRotationPoint(-2.0F, 12.0F, 0.0F);
      this.bipedLeftLeg = new ModelRenderer(0, 16);
      this.bipedLeftLeg.mirror = true;
      this.bipedLeftLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, var1);
      this.bipedLeftLeg.setRotationPoint(2.0F, 12.0F, 0.0F);
   }
}
